I promised an update, yet I failed to deliver. Well, some good news and some bad news...
Good news: I managed to work on the game a bit today.
Bad news: I didn't get very far, and just got assigned a huge paper. I doubt I'll get much done on anything in the next few days...!
Yeah there's no real context for this.. |
Nothing huge, just some level-frameworking so that when David and I finally add some enemy variety all we have to do is write some .txt files and slap some things into place. I hope all the work is worth it... I don't like this kind of coding, its too dry and I feel like I'm not getting anything done really. For the most part the phase implementation works, I can type out a quick set of enemies to appear in a certain order/formation relatively quickly and it works mostly without any breaks in the code, so I guess today was a success, it all depends on how you define success though.
Todays level of Win: Moderate to meh |
And there's a few other things I have to be doing on the side as well, which aren't relevant to the blog here so I won't bother mentioning them. I think it's what, 18 days left of me in Chicago? It's going to blaze by, but not before dragging on with my last darn paper. Worth 30% of my grade. Who thought THAT was a good idea?
This is how I do math |
Dr. Krazo gives his toddler a remote-control bear: Best, or Worst Dad Ever? |
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